This ethnographic book is about the recrupment of Egyptian youth, done by organizations and in order to have them work in neoliberals markets.
The ethnography is about the revival of Religion in China in the aftermath of the opening up of 1978
This ethnography is about innerconnectedness of humans and insects around the world. This ethnography takes a unique approach by giving a account of A-Z human and insect relations. The author puts sciences and history in conversations with human and insect relations.
The ethnographic text centers on a Hmong refugee family who came from Laos to California and whose daughter, Lia Lee, develops a severe medical affliction that requires her family to regularly visit a U.S. hospital. It looks to examine the United States healthcare system as a thoroughly Westernized institution whose doctors are lacking in "cultural competence," leading to miscommunication and obstacles in the recovery of Lia.
This ethnography is about the online video game, Second Life, and the people who play the game. The ethnography is concerned with how gender, class, capitalism, and geography (and to a lesser extent, race) are implicated in Second Life players' interactions.
The ethography describes the everyday practices of intentional communities and ecovillages in Western North Carolina, which the author augues produced a cultural critique towards current socioeconomic institutions
As suggested before I would reccomend possibly making a game somehting in the vain of the telltale series that focuses more on story than on game play and save on resources. However, even with this the idea of game could take a very long time and there is much to grapple with in regards to if these experiences should be made "playable". My instinct is to reccomend a film but even that is not without its issues. Lastly, I would reccomend cutting up the book and publishing in broad and diverse subject areas in order to make the information touch different bases.
Coming of Age in Second Life depicts imports ethnographic methodology into the digital platform of Second Life. It uses performance, theorized by the author using the Greek concept of techne to describe how meaning is made through action/practice within the bounds of a virtual sphere. In essence, it's a classic ethnography applied to a community that exists in a virtual space. Using this virtual world and its occupants as a subject does present the problem of an extra layer of removal: it's like studying the world of a puppet that's controled from a meta-entity. Equally, and not to disparage the community in Second Life, the stakes are different and there are formal constraints built in to the fabic of the game that may not translate as well into ethnographic terms.
The ethnography explores the "American uncanny," which includes memories, hauntings, conspiracies, and as the sketch highlights, themes that are all related in the text to questions of narrative and power.
The text is described to be Multispecies care in India's central himalayas. Essentially Govindrajan is concerned with the interspecies interaction bewteen human and non-human animals and they must coexist. Additionally, she is concerned with the cultural empahisis or result for being associated with animals and the connotations they bring.